In the vast arsenal of magical spells available in the arena, almost all of them perform the exact same fundamental task: they deal direct damage to a specific area.

In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.

The Early Activation

The single most important use of the Tornado—and the primary reason it is included in competitive decks—is the ‘King Tower Activation’.

Having the King’s massive cannon firing alongside your Princess towers provides an overwhelming defensive advantage, completely ruining the opponent’s ability to deal chip damage for the next three minutes.

  • Tornado completely hard-counters the Miner.
  • A 3-elixir Tornado pull is often a massive positive trade.
  • Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously.

Clumping and Splash Damage Synergy

Beyond the King activation, the Tornado’s secondary function is physically grouping enemy units together into a tight, dense clump.

The Tornado instantly drags all 15 elixir worth of enemy troops onto a single tile, and the Executioner’s axe shreds every single one of them simultaneously, resulting in a game-winning positive trade.

The Splash Unit Execution The Target
Executioner / Bowler Drags all units into a perfect straight line to maximize the linear splash damage of the projectile Massive Beatdown pushes (Golem + Support troops)
Ice Wizard Groups units together so the Ice Wizard’s splash attack slows the movement and attack speed of the entire enemy army Bridge Spam or fast swarm attacks

The Highest Skill Cap

A bad Tornado will actively lose you the game by pulling a massive P. For those who have virtually any questions about where and also the best way to use tower rush, you’ll be able to call us with our webpage. E.K.K.A directly onto your vulnerable tower.

Learn to manipulate the physical geometry of the arena to your advantage.